Utinyripper



UtinyRipper; debugging apk. Improve this question. Follow asked Nov 12 '18 at 19:59. Stephan Saunders Stephan Saunders. 21 1 1 silver badge 2 2 bronze badges. You can use a Tool specifically designed for Reverse Engineering Unity built APKs (and a few other Platforms) named 'DevX'. UTinyRipper is a tool for extracting assets from serialized files (CAB-.,.assets,.sharedAssets, etc.) and assets bundles (.unity3d,.assetbundle, etc.) and conveting them into native Engine format. Important note: work on this project is suspended. Author is going to restart it from scratch, redirect development and focus on other things. Mafaca/UtinyRipper is an open source project licensed under MIT License which is an OSI approved license. UtinyRipper Alternatives Similar projects and alternatives to UtinyRipper based on common topics and language. I'm trying to deconstruct some Unity games from both PC and Android platforms and already extracted assets with uTinyRipper Stack Exchange Network Stack Exchange network consists of 176 Q&A communities including Stack Overflow, the largest, most trusted online community for developers to learn, share their knowledge, and build their careers. First, open uTinyRipper. You will be presented with a window with the text 'Drag & Drop files/folders here'. Open the 'Roguelands' folder, the one containing 'RoguelandsData'. Drag 'RoguelandsData' into the uTinyRipper window.

uTinyRipper is a tool for extracting assets from serialized files (CAB-*, *.assets, *.sharedAssets, etc.) and assets bundles (*.unity3d, *.assetbundle, etc.) and conveting them into native Engine format.

Important note: work on this project is suspended. Author is going to restart it from scratch, redirect development and focus on other things. So don’t waste your time on PRs, propositions or complex issues. Only exception is bug fixes.

Utinyripper alternative

Supported versions: 1.x to 2019.x (since development is suspended, 2020.x and greater versions won’t be supported)

Utinyripper

Export features

  • Scenes
  • Prefabs (GameObjects with transform components)
  • AnimationClips (legacy, generic, humanoid)
  • Meshes
  • Shaders (native listing)
  • Textures
  • Audio
  • Fonts
  • Movie textures
  • Materials
  • AnimatorControllers
  • Avatars
  • Terrains
  • TextAssets
  • Components:
    • MeshRenderer
    • SkinnedMeshRenderer
    • Animation
    • Animator
    • Canvas
    • Light
    • ParticleSystem
    • Colliders
    • Rigidbody
    • AudioSource
    • Camera
    • MonoBehaviour (Mono only)
    • MonoScript (Mono only)
Utinyripper error

Structure

Tiny Ripper

34bits
  • uTinyRipperCore

    Core library. It’s designed as an single module without any third party dependencies.

  • uTinyRipperGUI

    Basic graphic interface application. It has some extra converters, so additionally it export:

    • AudioClip .wav export
    • Texture2D .png export (with Sprites)
    • Shader DirectX blob export
    • References to build-in Engine assets
  • uTinyRipperConsole and uTinyRipperConsoleNETCore

    Sample console application which is designed to test Core library functionality.
    It is command line console application. Drag and drop resource file(s) or/and folder(s) onto .exe to retrive assets. It will automaticly try to find resource dependencies, create ‘Ripped’ folder and extract all supported assets into created directory.As it is a sample application so I’m not going to improve it in any way.

Requirements:

If you want to build a solution, you need:

- .NET Framework 4.7.2 + .NET Core 2.0 SDK

Utinyripper Scripts

- Compiler with C# 7.3 syntax support (Visual Studio 2017)

If you want to run binary files, you need to install:

- .NET Framework 4.7.2

- Microsoft Visual C++ 2015 Redistributables

- Unity 2017.3.0f3 or greater (NOTE: editor version must be no less than game version)

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Date: April 26, 2021